Recenter Hook It’s equivalent to the Recenter button of the specific Hook Modifier (chosen from the hook list). Reset Hook It’s equivalent to the Reset button of the specific Hook Modifier (chosen from the hook list). Select Hook Selects all vertices assigned to the chosen hook (from the hook list). The specific Hook Modifier is removed from the modifier stack. Remove Hook Removes the chosen hook (from the displayed list) from the object: One vertex can be assigned to more than one hook. For that to happen,Ī list of the hooks associated to the object is displayed.Īll the unselected vertices are removed from it (if they were assigned to that particular hook). Assign to Hook The selected vertices are assigned to the chosen hook. Hook to Selected Object Bone Does the same as Hook to New Object,īut it sets the last selected bone in the also selected armature as a target. There should be only one selected object (besides the mesh being edited). It hooks them to the selected object (if it exists). Hook to Selected Object Does the same as Hook to New Object, but instead of hooking the vertices to a new empty, It also creates an empty at the center of those vertices, which are hooked to it. Hook to New Object Creates a new Hook Modifier for the active object and assigns it to the selected vertices When the current object has no hooks associated, only the 2 first options will appear on the menu. This action cannot be undone in Edit Mode – because it involves other objects… Note that even if it appears in the history menu, (using either a new empty, or the current selected object) linked to the selection. The Face Register is a floating point scalar register. The pixel shader color and texture registers have been collapsed into ten input registers (see Input Register Types). It can to preserve edges and faces only partly involved in the reunion. Vertex shader 30 supports texture lookup in the vertex shader using texldl - vs. Merging vertices of course also deletes some edges and faces.
![quartzcode vertex mode quartzcode vertex mode](https://app-help.vectorworks.net/2021/eng/VW2021_Guide/Objects_edit2/Objects_edit200024.png)
It is also available via the Mesh ‣ Edges ‣ Collapse menu option… Collapse Every island of selected vertices (connected by selected edges) will merge on its own median center, It will place the remaining vertex at the 3D Cursor.
![quartzcode vertex mode quartzcode vertex mode](https://i.ytimg.com/vi/kgoUNPefCsA/maxresdefault.jpg)
It will place the remaining vertex at the center of the selection. It will place the remaining vertex at the location of the last one selected (the active one). At Last Only available in Vertex select mode, It will place the remaining vertex at the location of the first one selected. You can choose the location of the surviving vertex in the menu this tool pops up beforeĮxecuting: At First Only available in Vertex select mode, This tool allows you to merge all selected vertices to a unique one, dissolving all others.